Cybertooth is a project which helped me develop my techniques in concept art, modelization, unwrap, textures, rigging, and rendering. I wanted to push my limits by creating a finished piece from scratch that would use the knowledge I got from my bachelor’s degree in 3D Animation and Digital Design.
Roles: 3D artist (modeling, textures, UVs), Level Artist
During my studies at NAD in Montréal, I have worked on several game projects, one of them being Siren’s Lullaby, a horror game. During its production, I was a 3D artist and a level artist where I helped giving life to the level design. This project was done in collaboration with Red Barrels and Budge studios as consultants, but also with GameOn for motion capture.
This first video is a short teaser trailer, while the second video shows more gameplay.
Roles: Level Artist, 3D artist (modeling, texturing, UVs) Rocket Knight Adventure is a game level realized in 8 weeks for my Simulation of Production class. In this project, our team had to create a remake of a retro game, but in 3D. We decided to do a remake of a 1993 game called Rocket Knight Adventure. I worked as a 3D artist, but also as the level artist and texture artist.
Role: Lead Level Artist, 3D Artist (modeling, texturing, UVs)
The Ugarte Project is a 3D scene based on an artwork by Jean Pierre Ugarte realized in real time in Unreal Engine 4 in a team of 3. In this, I worked as a 3D and textures artist, and I was also the level artist of the project.