3d modeling



Cybertooth is a project which helped me develop my techniques in concept art, modelization, unwrap, textures, rigging, and rendering. I wanted to push my limits by creating a finished piece from scratch that would use the knowledge I got from my bachelor’s degree in 3D Animation and Digital Design.

  • Modelisation: 3DS Max
  • UVs: 3DS Max
  • Textures: Substance Painter
  • Render and Lighting: Marmoset Toolbag 3
  • Click play and drag your mouse around inside the video to see the full 360.

  • Final product

  • During the design process, I had to find what kind of color palette I wanted to Cybertooth. These are “paintovers” realized with the blocking of the 3D models so I could explore different possibilities.

  • Concept art of Cybertooth